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	<title>Comments on: Using Textmate for Actionscript</title>
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	<link>http://www.practicalguile.com/2007/02/10/using-textmate-for-actionscript/</link>
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		<title>By: Michael Lim</title>
		<link>http://www.practicalguile.com/2007/02/10/using-textmate-for-actionscript/comment-page-1/#comment-14</link>
		<dc:creator>Michael Lim</dc:creator>
		<pubDate>Thu, 12 Apr 2007 11:35:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.practicalguile.com/articles/software-development/using-textmate-for-actionscript/#comment-14</guid>
		<description>Actually I found it easy to setup a Flex development projects in TextMate. Using Flex Builder 2 or Eclipse was way too slow on my system.

Got the TextMate bundle from here:
http://blog.danielparnell.com/?p=22

Taking the bundle above, I modified the [dirs] paths to my include own Flex SDK dir,:
dirs = [
         ...
         &quot;/SDK/flex_sdk_2&quot;
]

And towards the end, modified the script to use Firefox instead of Safari:
system(&quot;open -a Firefox \&quot;#{outputFile}\&quot;&quot;)

And yes, debugging from the Flash Player log file really saves a lot of time as well.</description>
		<content:encoded><![CDATA[<p>Actually I found it easy to setup a Flex development projects in TextMate. Using Flex Builder 2 or Eclipse was way too slow on my system.</p>
<p>Got the TextMate bundle from here:<br />
<a href="http://blog.danielparnell.com/?p=22" rel="nofollow">http://blog.danielparnell.com/?p=22</a></p>
<p>Taking the bundle above, I modified the [dirs] paths to my include own Flex SDK dir,:<br />
dirs = [<br />
         ...<br />
         "/SDK/flex_sdk_2"<br />
]</p>
<p>And towards the end, modified the script to use Firefox instead of Safari:<br />
system(&#8220;open -a Firefox \&#8221;#{outputFile}\&#8221;")</p>
<p>And yes, debugging from the Flash Player log file really saves a lot of time as well.</p>
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		<title>By: Doug</title>
		<link>http://www.practicalguile.com/2007/02/10/using-textmate-for-actionscript/comment-page-1/#comment-13</link>
		<dc:creator>Doug</dc:creator>
		<pubDate>Sat, 17 Feb 2007 04:04:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.practicalguile.com/articles/software-development/using-textmate-for-actionscript/#comment-13</guid>
		<description>Thanks for the heads up, Mark. I get bothered by the number of hoops we have to jump through just to be able to work more easily in an environment other than the Flash IDE though.</description>
		<content:encoded><![CDATA[<p>Thanks for the heads up, Mark. I get bothered by the number of hoops we have to jump through just to be able to work more easily in an environment other than the Flash IDE though.</p>
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	<item>
		<title>By: Mark</title>
		<link>http://www.practicalguile.com/2007/02/10/using-textmate-for-actionscript/comment-page-1/#comment-12</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Wed, 14 Feb 2007 22:05:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.practicalguile.com/articles/software-development/using-textmate-for-actionscript/#comment-12</guid>
		<description>You can also skip the XTrace bit altogether by installing the debug player and opening the log file via Console.app. Digitalflipbook has the how-to here: http://www.digitalflipbook.com/archives/2005/07/trace_from_the.php. This has a slight advantage over the XTrace route since it allows you to tap into trace ouput from non-MTASC compiled swfs as well.</description>
		<content:encoded><![CDATA[<p>You can also skip the XTrace bit altogether by installing the debug player and opening the log file via Console.app. Digitalflipbook has the how-to here: <a href="http://www.digitalflipbook.com/archives/2005/07/trace_from_the.php" rel="nofollow">http://www.digitalflipbook.com/archives/2005/07/trace_from_the.php</a>. This has a slight advantage over the XTrace route since it allows you to tap into trace ouput from non-MTASC compiled swfs as well.</p>
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